By default the AssetBundle option is set to None, meaning the asset will not be written into an AssetBundle. You can create a AssetBundle in the Editor from a drop down section at the bottom of the Inspector window. Please note that this feature is only available to Unity Professional users. AssetBundles have been designed to simplify downloading content to your application. ![]() This allows you to stream in content, such as models, textures and AudioClips. ![]() These files use a proprietary compressed format. You have previously successfully built an AssetBundle in previous versions of Unity but when you try to build an AssetBundle with AudioClips in Unity 5, it is not working.ĪssetBundles are files which you can export from Unity to contain assets of your choice. You are creating a game in Unity 5 and wish to create an AssetBundle to contain your Audio Assets. I do not want to import them as individual files. My project uses thousands of audio clips. ![]()
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